CIA Draft

CIA Draft
In this assignment, create a draft of your Computer Interface Analysis project. Your draft should include all of the major elements of your intended work, even if some

sections require further development. Your instructor will provide feedback on your draft, which you can use to make improvements to your work prior to submitting your

final version.

•    Computer Interface Analysis
In the technical world around us, computers not only talk to other computers they also converse with us humans on a daily basis. The computer is a mechanical device,

and the human brain is a biological device. Human-computer interaction (HCI) studies how computers and their applications interface with us or how we interface with

them. Much of Web usability is based on cognitive psychology and ongoing research measuring the efficiency of how humans interact with Web applications. For your this

project, you will explore the conceptual components of how we interact with computers in a digital age.
Computers used to be large mainframe machines run by the government. These machines needed a multitude of vacuum tubes to function. In recent decades, the personal

desktop computer began to appear in private homes; then laptops became ubiquitous. Cell phones became popular and began to add more features, and now computerized

applications are even common in cars and embedded in a multitude of household products, such as coffee makers and microwave ovens. Have we seen the last of HCI at this

juncture? Hardly. Artificial intelligence will be used in medicines and even woven into our clothing. Where do the innovators get their conceptual ideas for their

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products? This course and this project will take a more in-depth look at the foundational underpinnings of HCI.
For your Computer Interface Analysis project, you will compare 3–5 Web sites and provide examples of HCIs within the chosen sites that align with the following

criteria:
•    General interactivity.
•    Cognitive factors.
•    Mental models.
•    Universal design principles.
•    Learnabilty and efficiency.
You will write a paper analyzing the Web sites based on the concepts, theories, and principles studied in this course. The goal of the paper is to show how theoretical

HCI concepts can be applied to interfaces we encounter in everyday life. The overarching objective is to show how devices facilitate or impede interaction with humans

and how cognitive factors, mental models, universal design principles, and the rate of learnability—as defined in Designing Interactive Systems— can all contribute

human-computer interaction (Benyon, Turner, & Turner, 2005, p. 85).
Reference
Benyon, D. Turner, P. & Turner, S. (2005). Designing interactive systems: People, activities, contexts, technologies. Boston: Addison Wesley.
To successfully complete this project, you will be expected to:
6.    Demonstrate an understanding of human-computer interactions (HCI) in contemporary life.
7.    Apply basic principles of HCI application approaches.
8.    Understand the dynamics of interactivity in relation to conceptual models.
9.    Compare the key components of conceptual models.
10.    Analyze collaborative HCI designs.
11.    Analyze how interfaces affect users.
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Project Requirements
To achieve a successful project experience and outcome, you are expected to meet the following requirements.
•    Written communication is free of errors that detract from the overall message.
•    Parts of the paper:
?    Introduction.
?    Sections addressing the objectives of the paper.
?    Summary or conclusion.
?    List of resources.
•    Resources and citations are formatted according to APA style and formatting guidelines.
•    Use a minimum of three resources.
•    Length of paper: 3–5 typed double-spaced pages.
•    Font size and type: 10-point Arial.
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Project Grading Criteria
Computer Interface Analysis Scoring Guide Grading Rubric
Criteria    Non-performance    Basic    Proficient    Distinguished
Explains how specific interactivity occurs between people and the selected interface(s) and supports selection with justifications.
20%    Does not identify how specific interactivity occurs between people and the selected interface(s) and offers no explanation for why the selected interface (s)

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are considered interactivity.    Identifies how specific interactivity occurs between people and the selected interface (s) and offers only rudimentary reasons for why

the selected interface(s) are considered interactivity.    Explains how specific interactivity occurs between people and the selected interface (s) and supports selection

with justifications.    Explains how specific interactivity occurs between people and the selected interface (s) for many types of interactivity, supports selection

with justifications, and makes note of the past interface deficiencies and/or its future interface potentials.
Explains three or more cognitive factors and the reason for their importance in HCI.
20%    Does not outline cognitive factors associated with HCI.    Outlines one or two key cognitive factors in HCI.    Explains three or more cognitive factors and

the reason for their importance in HCI.    Analyzes three or more cognitive factors and provides real life examples of their use in HCI.
Analyzes two differing mental models or conceptual models appearing in two selected interfaces.
20%    Does not identify any mental models or conceptual models used in one selected interface.    Identifies one mental model or conceptual model appearing in

one selected interface.    Analyzes two differing mental models or conceptual models appearing in two selected interfaces.    Analyzes three differing mental models or

conceptual models appearing in three selected interfaces.
Analyzes three or four universal design principles as they pertain to the selected interfaces.
20%    Does not identify any universal design principles as they pertain to the selected interfaces.    Identifies one or two universal design principles as they

pertain to the selected interfaces.    Analyzes three or four universal design principles as they pertain to the selected interfaces.    Analyzes five or more universal

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design principles as they pertain to the selected interfaces.
Analyzes learnability and effectiveness of one or more selected interfaces.
20%    Provides no discussion of any group of interactive principles.    Analyzes learnability aspects of one or more selected interfaces.    Analyzes learnability

and effectiveness of one or more selected interfaces.    Analyzes learnability, effectiveness, and accommodation aspects of one or more selected interfaces and provides

supporting examples from the selected interfaces.
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Project Components
Project Component    Course Grade Weight    Unit Due
CIA List of Web Sites    2%    1
CIA Outline and List of Resources    4%    2
CIA Draft    9%    3
CIA Peer Review    3%    4
Computer Interface Analysis    12%    5
Total:    30%

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