about 1750 words, including 3 areas in the material, each part include argument, CA, refutation and conclusion, and this essay could get about 70 to 75 percent of the mark.
0 Health
0 Culture
0 Economics
0 Politics
As well as entertainment, videogames can now be used for exercise, education, and training for many
p 10 5° eople who blame violence and lack of real social contact on videogames are simply part
of an older generation who do not use or understand them.”
Using existing literature and data, critically evaluate this claim in relation to at least 2 of the following
areas (or 2 areas approved by your tutor):
Physical/Mental Health
0 Education/T raining
0 Society
0 Business